"Shadows" (incomplete)
From ridge lines to height map to hill shade to contours to hatching lines; too complicated a concept for a day and perhaps the wrong tool for the job. Should have started with shaders, not vector graphics (the calculation for each frame takes a few seconds as it looks at every point in turn, a GPU would have been much faster by processing them in parallel).
#genuary2023 #genuary22 #shadows #simulation #hillshade #workinprogress #bugswhatbugs
1 year ago